Treehouse race car games
Outside of work, Luke enjoys digital painting and graphic design, and is enthusiastic about the frequent and correct application of sunscreen. Stephanie is a Producer focused on building collaborative and inclusive teams and helping them achieve their goals and ship awesome games. Before Treehouse, Stephanie was at Riot Games for 8 years, where she helped deliver maps and game modes for events in League of Legends, as well as helping with larger projects like shipping Teamfight Tactics.
In her free time, Stephanie loves to cook and bake especially cupcakes! Christopher is a software developer with over 25 years of experience in tools and server side development. He has experience in developing large-scale and high-availability systems that have spanned various industries including live-service games, eLearning environments, and electronic monitoring.
When not thinking of servers and infrastructure, Christopher enjoys practicing his culinary skills, and working in his garden. Jonathan is an industry veteran and die-hard generalist who brings over 10 years of programming experience to Treehouse Games. If specializing is knowing more about less, Jonathan would rather know more about more. In his spare time Jonathan spends as much time outdoors as possible, either bushwhacking in the backcountry or fly-fishing in your local river.
A generalist engineer with eleven years of experience working both in and out of the games industry, Jeff combines a passion for making games with a strong set of development fundamentals.
Outside of work, he loves creating all sorts of things, including digital art, writing music, and making cosplay props. Christina is a game designer who is passionate about world building and bringing players together. Her focus at Treehouse is on building experiences for players to enjoy together. When not making games, you can find Daniel trying to be less bad at skiing and photography, or trying to convince his friends to buy yet another co-op game.
Dave spent over a decade as an engineer at Silicon Valley mainstays such as Paypal and LinkedIn, before finally landing in the games industry. Dave is a student of improv comedy, a hip hop street dance fiend, and karaoke fanatic. The only error I'm given is "Bummer: Try again! Also the editor doesn't seem to want to work properly for this challenge either. Very frustrating not knowing what's even causing the code not to run. LOL, you were only missing an underscore in the name of the method XD, your code is fine Well done This is a little silly.
Aaron Wilks , sorry that is for the next part of the code challenge where you cannot change the value of instances in ' RaceCar'. Posting to the forum is only allowed for members with active accounts.
Please sign in or sign up to post. See ya soon! Cheers Florian. Hey hoooo, quick update.. Hey hoooo, vacation is over! Today I am back at work. The good news is - I was able to create something for our game. I implemented a map generator which we can use to create randomly generated maps instead of using a handful of pre-created maps. A map generator basically creates some kind of grid with cells and assigns the type of landscape to each cell e.
Hey folks, Corona sucks! But I can deliver some good news in the bad times. I am finally become a father! My son Aaron was born on the Since I am on vacation for two weeks one is already over unfortunately , I can do some things for the game.
Fatherhood Trees Monsters. Hey, we are still alive even though I am not posting as much as I would like to.
0コメント